Wildy

RISK. REWARD. REPEAT.

The Wilderness
is the point.

Start in Edgeville. Pick a combat build. Find your next opponent.

Choose a build

The beta supports adjustable combat skills and equipment presets. Combat-stat changes belong in safe areas; they cannot be used to heal or change combat brackets during a Wilderness fight.

Understand the risk

Death rules depend on skull and protection status. Items that are not protected can be lost to your opponent. Inspect your equipment before crossing the ditch, especially when using valuable gear.

One bracket across the Wilderness

The beta uses the OSRS PvP-world base bracket of 15 combat levels above or below your own level. Depth still affects other Wilderness rules, but does not widen the attack bracket. The HUD shows your eligible opponent levels.

Rotating hotspots

Hotspots rotate every 20 minutes between Crazy Archaeologist, Chaos Fanatic, Chaos Elemental, and Scorpia. Each covers the boss and surrounding Wilderness; Scorpia includes its cave and surface approach. The active boss has a 10× equipment-drop chance: 31.25% (1 in 3.2), up from 3.125% (1 in 32). All four can drop Voidwaker and dragon claws, with non-raid armour, weapons, amulets, rings, boots and shields split between their tables. Torva and other raid equipment are excluded; dragon claws remain the specifically requested exception. Eligible kills with both players in the active zone award triple Blood Money, plus the existing 1 in 50 PvP equipment roll. Watch the game indicator for the active location and bonuses.

Test the economy

Blood Money rewards and equipment values are being tuned for beta. Repeat-kill and same-network restrictions protect kill rewards from farming; looted equipment follows the normal death rules.

Help validate combat

Report timing and damage issues with your equipment, prayers, opponent build, and a clip if possible. A repeatable example is more useful than a damage number by itself.

Join the testing group →